In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most mainstream gaming titles around. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The continued pandemonium around card prices guarantees near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on doomed platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release noted Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to broadcasting the game continuously. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Board Game Gone
Did you know that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.
With dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu